AI Insights · Timothy · October 2024
Top 5 Snake Games on iOS in Norway: Q3 2024 Performance Review
Discover the performance trends of Norway's top 5 snake games on iOS in Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top five snake games on the iOS platform in Norway showcased a variety of performance trends in terms of downloads, revenue, and weekly active users, as reported by Sensor Tower.
SSSnaker from HABBY saw its weekly revenue peak at around $691 in early July, followed by a gradual decline, ending the quarter at approximately $300. Downloads started at 32 in the first week of July and decreased to zero by the end of September. However, weekly active users remained relatively stable, ranging from 2.9K to 3.3K throughout the quarter.
Snake Clash! by Supercent, Inc. maintained a consistent revenue stream, starting at $213 and concluding the quarter at $176. The game experienced a significant drop in downloads from 1.6K in early July to 707 in late August, before recovering to 1.3K by the end of September. Weekly active users followed a similar pattern, peaking at 6K in late July and dropping to 4.5K in early September, before ending the quarter at 5.6K.
Snake Rivals - io Snakes Games by Supersolid Ltd saw its revenue fluctuate, with a peak of $135 mid-July and a decrease to $51 by the end of September. Downloads showed variability, peaking at 90 in late July with a dip to 4 in late September. Active users increased from 96 in early July to a peak of 192 in early August, before settling at 57 by the end of the quarter.
Snake.io - Fun Online Snake from Kooapps maintained a steady revenue stream, starting at $99 in early July and closing the quarter at $78. Downloads were relatively stable, starting at 1.1K and ending at 799. Weekly active users fluctuated between 5.1K and 6.7K, finishing strong at 5.5K by late September.
Little Big Snake by LittleBigSnake, Inc. experienced a varied revenue trend, beginning at $67 in early July, dipping to $16 in mid-August, and rising again to $67 by the end of September. Downloads were sparse, with no downloads recorded for several weeks, and a modest increase to 5 by the end of the quarter. Data on weekly active users was not available.
These insights highlight the dynamic nature of the mobile gaming market in Norway. For more detailed analytics and insights, visit Sensor Tower.